2.
MAKE
「Build prototypes as tangible representations.
制作 「构建原型,作为具体的展示」
Information ArchitectureMAKE
「Build prototypes as tangible representations.
制作 「构建原型,作为具体的展示」
信息架构
After identifying the 「Actionable Insights」, I focused on optimising user access and navigation for better content and feature accessibility. Based on user research, I adopted a 「Flat Hierarchy」 to simplify navigation, allowing students to quickly find what they need. This approach lowers the learning curve, brings core features closer, and boosts overall efficiency, leading to a smoother and more intuitive user experience.
在得出「可实施的洞见」后,我考虑如何优化用户访问和使用产品的路径,以确保内容和功能的高可访问性。基于用户调研数据,我选择了「扁平化层级结构」,通过减少层级、点击和跳转,帮助学生用户更快速地找到所需内容。这种易于理解的导航降低了学习成本,使核心功能更接近用户,提升了整体效率,提供更流畅和直观的用户体验。
User Flow
用户流
Before sketching and wireframing, I put myself in the shoes of the Persona, using specific features of the existing product to identify the most critical areas for improvement. Ultimately, I selected the following three tasks to highlight the key features the app will provide:
在开始绘制草图和构建线框之前,我将自己代入 Persona 的视角,使用现有产品的特定功能,深入体验并发现他们最迫切需要的功能升级点。最终,我选择了以下三项任务来突出应用程序的核心特性:
- Quick Capture & Reallocate Tasks 快速捕捉任务并重新分配
- Customisable Widgets within a Fixed Workspace Layout
固定工作空间布局中的自定义小组件 - AI-Powered Task Builder AI 驱动的任务一键生成
Low-fidelity Prototype
低保真线框图
I started to create the initial wireframes illustrating what the app might look like. Creating wireframes first helped me visualise my ideas as well as gave me the basic structure for how users would use the app for reviewing projects and managing different types of content. When creating these wireframes, I made sure to keep the user needs from my persona and research in mind.我开始绘制初步线框图,展示应用程序的外观。首先创建线框图帮助我将想法进行可视化,并为用户如何使用应用程序审查项目和管理不同类型的内容提供了基本结构。在创建这些线框图时,我始终考虑到 Persona 和研究中的用户需求。
3.
BREAK
「Testing potential solutions」
打破 「测试潜在解决方案」
Usability Testing Procedure
可用性测试流程
In my usability testing process, I start by creating Lo-Fi Version 0, followed by a 「Cognitive Walkthrough」 and 「Heuristic Evaluation」 to assess the initial design. These two steps allow me to identify early usability issues from an expert’s perspective and refine the user flow, leading to Hi-Fi Version 1.
Next, I run the 「Think-aloud Protocol」, where users verbalise their thoughts and feelings as they interact with the product. By listening to their feedback, I gain deeper insights into their real needs and any pain points they encounter. I then polished Hi-Fi Version 2, ensuring that the final product better meets user expectations and enhances the overall user experience.
在我的可用性测试流程中,我首先创建 低保真模型-V0,并通过「认知走查」和「启发式评估」来对设计进行初步评估。这两个步骤帮助我从专家的角度识别早期的可用性问题,并优化用户的操作体验,最终迭代出 高保真模型-V1。
之后,我会使用「大声思考法」进行用户测试。在这个过程中,用户会在使用产品时大声表达他们的想法和感受。通过倾听用户的反馈,我能够深入了解他们的真实需求和困惑,并据此改进设计,推出更完善的 高保真模型-V2,以确保最终的设计能够更好地满足用户需求,并提供更优的用户体验。
Design Rationale
设计说明
Here is the design rationale for this project, where I detail the reasons, thought processes, and logic behind each decision. This includes why specific design choices were made, the project’s objectives, and how the design aims to achieve them.
以下是项目的设计依据,我详细阐述了每项决策背后的原因、思考过程和逻辑,包括为何选择特定的设计方案、项目的目标以及如何通过设计实现这些目标。